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What Audio Engine/Tool Do You Use?

Posted: October 20th, 2015, 7:58 am
by MikeQuell
Hi all, curious what people are currently using for audio solutions on their project. I actually don't know what the Microsoft group is using anymore for Xbox One titles. Anyone working on a title for them and can share that info?

Re: What Audio Engine/Tool Do You Use?

Posted: January 11th, 2016, 1:34 pm
by TomTodia
I was wondering the same thing Mike. I don't think Xact has been used by anyone for some time, although I may be wrong. A friend of mine who works does music implementation at Turn 10 says that they use FMOD for Forza. I use Wwise (when the choice is mine to make). Is Scream still supported and in use at SCEA?

Re: What Audio Engine/Tool Do You Use?

Posted: January 15th, 2016, 8:38 pm
by MikeQuell
Yup! Naughty Dog use it (although highly modified by an in house engineer) and so do some other dev teams.

Re: What Audio Engine/Tool Do You Use?

Posted: September 20th, 2016, 2:04 am
by MarkKnight
Yep, Turn 10 and Playground Games both use FMOD on the Forza games.

We're using Wwise for development at Codemasters.

I do some simulation work for a couple of companies, most of whom have proprietary systems which we've been slowly upgrading to FMOD. I don't need the Wwise functionality and FMOD is a tad quicker to get things up and running, and easier to manage a load of different projects which all do the same thing allbeit slightly differently.