Search found 412 matches
- August 30th, 2015, 2:21 am
- Forum: Music and Radio Production
- Topic: The Sound Design Behind "Where Are You Now"
- Replies: 3
- Views: 48394
The Sound Design Behind "Where Are You Now"
I'll put myself out there and say I'm a big fan of this song. I can get behind some great pop music with a solid production, and I think this song has that. "Where Are You Know" is a song produced by Justin Bieber, Diplo, and Skrillex. This video goes into detail on their creative process for the tr...
- August 28th, 2015, 8:52 pm
- Forum: Games
- Topic: No Man's Sky Procedural Audio
- Replies: 0
- Views: 40941
No Man's Sky Procedural Audio
A nice little video w/ Paul Weir talking about the plugin they made for Wwise to procedurally generate animal vocals. http://assets2.ign.com/videos/zencoder/2015/7/24/1920/dee0b0732ed0f3eaa76ed78dfefce0d3-5000000-1437747609-w.mp4 Here's an article he did w/ the New York Times on it a while back as w...
- August 25th, 2015, 8:52 pm
- Forum: Off-Topic
- Topic: 9 Sounds That No One Can Explain
- Replies: 2
- Views: 41115
9 Sounds That No One Can Explain
Fun little list here of unique sounds in history: http://time.com/3829795/9-unexplained-sounds/
- July 29th, 2015, 11:44 pm
- Forum: Film and Television
- Topic: Exploring Sci-Fi's Most Iconic Movie Sound Effects
- Replies: 0
- Views: 39434
Exploring Sci-Fi's Most Iconic Movie Sound Effects
Source: http://www.hopesandfears.com/hopes/culture/film/214987-sci-fi-movie-sound-effects A nice read and good history lesson! Making its debut in 1954, Godzilla roars its way into cinematic history, with some Hollywood historians saying that his scream tops King Kong's in terms of iconic-ness. When...
- July 12th, 2015, 11:05 pm
- Forum: Off-Topic
- Topic: Why We Can Have Conversations In A Noisy Bar
- Replies: 0
- Views: 55841
Why We Can Have Conversations In A Noisy Bar
Source: http://www.wired.com/2014/03/ear-nanopores-hearing/
It’s the balance between fine frequency discrimination and overall sound sensitivity that lets humans listen to things like conversations in restaurants. Push too hard on one side of the scale, and we lose that ability.
- July 12th, 2015, 11:02 pm
- Forum: Film and Television
- Topic: "How We Hear 'Omaha': Sound Key for NFL Games on TV"
- Replies: 0
- Views: 39853
"How We Hear 'Omaha': Sound Key for NFL Games on TV"
Source: http://bigstory.ap.org/article/how-we-hear-omaha-sound-key-nfl-games-tv "We really don't want to take a viewer out of the stadium and put them right next to Peyton Manning — we want to make sure they stay in the stadium and keep the flavor in there," he said. Each mixer for CBS has a differe...
- July 12th, 2015, 8:35 pm
- Forum: Off-Topic
- Topic: 0-300-0kmh in 17.95 Seconds
- Replies: 0
- Views: 54582
0-300-0kmh in 17.95 Seconds
And it sure sounds mean.
https://www.youtube.com/watch?v=Vr9r81O5vN8
The Koenigsegg One:1 sprints from 0-300-0kmh in 17.95 seconds during a practice at our Ängelholm test track.
https://www.youtube.com/watch?v=Vr9r81O5vN8
- July 7th, 2015, 10:42 pm
- Forum: Off-Topic
- Topic: "New Earbuds Let You Record 3D Audio To Your Phone"
- Replies: 0
- Views: 54819
"New Earbuds Let You Record 3D Audio To Your Phone"
Looks like it didn't reach it's kickstarter goal. Bugger. A new Kickstarter product from Binauric called OpenEars could make recording binaural audio easier than ever by building the microphones into in-ear headphones. Many binaural microphones try to simulate the shape and density of the human head...
- June 29th, 2015, 10:49 pm
- Forum: Crowdsourced Projects
- Topic: Idea Pool for A New Crowdsourced Library
- Replies: 57
- Views: 244608
Re: Idea Pool for A New Crowdsourced Library
Hi everyone, So it looks like the "Forests" category is in the lead for being the next crowdsourced library here. I'm OK with doing whatever everyone else wants to do, although I did personally vote for Forests because quiet ones (without planes, cars in the background, etc.) can be super hard to c...
- June 4th, 2015, 2:56 pm
- Forum: Film and Television
- Topic: "About That Interstellar Soundtrack..."
- Replies: 3
- Views: 26727
Re: "About That Interstellar Soundtrack..."
There were parts I loved and parts I didn't get. Most of the time it was the music choices and how intense they were during scenes that were much more mellow, or more of a downbeat. Those "quieter" scenes (mostly at the house/ranch) had the dialog stomped by the music and it didn't make much sense i...