Search found 23 matches
- May 5th, 2014, 4:30 pm
- Forum: Hardware and Software Discussions
- Topic: Roger Linn's Linnstrument
- Replies: 1
- Views: 27920
Re: Roger Linn's Linnstrument
I can confirm that I want it. Badly
- May 5th, 2014, 4:03 pm
- Forum: Music and Radio Production
- Topic: John Williams on Scoring Star Wars: Episode VII
- Replies: 1
- Views: 19408
Re: John Williams on Scoring Star Wars: Episode VII
Right there with you. I'm excited about the new Star Wars for many reasons, but I would also go see it for the sole reason that he is doing the score.
- May 5th, 2014, 4:02 pm
- Forum: Games
- Topic: Using Various EQs
- Replies: 13
- Views: 53141
Re: Using Various EQs
Sometimes it makes sense depending on what you are doing. For example the EQ3 doesnt have notch filters, while with the Q10 you can get vary narrow bands. I never do tone removal with the EQ3.
- April 4th, 2014, 4:19 pm
- Forum: Off-Topic
- Topic: LA Sound Designer Meetup
- Replies: 2
- Views: 29509
LA Sound Designer Meetup
Me and one of my friends, are in the beginning stages of organizing a monthly LA Area Sound Designer meetup. If your in the area, and its something that interests you, feel free to join the group! https://www.facebook.com/groups/620583524694011/ We'll have a meetup.com page shortly as well, but for ...
- April 4th, 2014, 4:13 pm
- Forum: Off-Topic
- Topic: Stealth Recording Rigs
- Replies: 5
- Views: 41578
Re: Stealth Recording Rigs
Just saw a post on these: http://www.soundnetwork.co.uk/newsevent.php?newseventid=47&utm_source=Sound+Network+Partners&utm_campaign=501e7f6ff3-Sound_Network_Newsletter_March_31_20143_31_2014&utm_medium=email&utm_term=0_7d0d186b73-501e7f6ff3-95865037\ I've never used them, but I think there size woul...
- March 27th, 2014, 4:11 pm
- Forum: Hardware and Software Discussions
- Topic: Are 200 audio assets achievable w/ a free Wwise license?
- Replies: 5
- Views: 36956
Re: Are 200 audio assets achievable w/ a free Wwise license?
That's pretty clever. 200 assets is very applicable to mobile games, and If I was in that market I would choose Wwise over Fmod in a heartbeat. Outside of mobile though, I would rather play it safe with Fmods budget ceiling and still have a great tool at my disposal.
- March 27th, 2014, 11:20 am
- Forum: Crowdsourced Projects
- Topic: Idea Pool for A New Crowdsourced Library
- Replies: 57
- Views: 199747
- March 4th, 2014, 4:32 pm
- Forum: Games
- Topic: Game Audio Loudness Standards
- Replies: 7
- Views: 33404
Re: Game Audio Loudness Standards
I like the idea of recording your output, making your adjustments, and then rinse and repeat. Definitely going to utilize that, thanks. I was just using FMOD Studio the past few weeks for a side project, and I must say I liked their mixing functionality a lot. Made metering and making adjustments on...
- February 12th, 2014, 7:04 pm
- Forum: Games
- Topic: Game Audio Loudness Standards
- Replies: 7
- Views: 33404
Re: Game Audio Loudness Standards
Cool thanks guys! Going to explore both of these options...
- February 12th, 2014, 12:56 pm
- Forum: Games
- Topic: Game Audio Loudness Standards
- Replies: 7
- Views: 33404
Re: Game Audio Loudness Standards
Pretty sure Unity just uses whatever system audio you have selected so I imagine I could use soundflower to route the signal into PT. Any recommended plug-ins?